Stepping over the finishline
[group 23] Time Tanks » Devlog
This is the end. My only friend, the end.
After 11 weeks (technically 17), we've finally reached the finish line. Our last sprint ended 3 weeks ago, but we've now reached the point where the final presentation takes place. In these 3 weeks we've had a final polish pass to improve some aspects, and fix some bugs. There isn't a lot left to show, but here's a rough list of what's been done:
- Added some funky background music
- Fixed some incorrect and missing sounds
- Added some missing icons for certain pickups
- Updated the visuals of the victory screen
- Added a game setting to change the amound of rounds to win
- Added some preset game modes
- Updated the visual for a tank eploding
- And a bunch more
Trailer
And of course, if woulnd't be a finished project without a trailer, so here it is!
Files
TimeTanks_v1.1.zip 36 MB
Jun 18, 2018
Get [group 23] Time Tanks
[group 23] Time Tanks
Status | In development |
Authors | Pieter Pauwels, JeroenWyns, NikosVandenBroek, Sybren Verheij, Connery0 |
Genre | Action |
Tags | Local multiplayer, Multiplayer, party-game, PvP, Tanks, Time Travel |
More posts
- Big surprises come in small packagesMay 17, 2018
- Approching PolishMay 10, 2018
- Ready Player 1 .... and 2, 3, and 4Apr 26, 2018
- Out with the passives, in with the actives... kind ofApr 19, 2018
- Shaders are back on the menu, boys!Mar 29, 2018
- Getting back on trackMar 22, 2018
- Stumbling out of the starting blocksMar 15, 2018
- Operation GTFIMar 08, 2018
- Nearing the end of prototypingMar 01, 2018
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